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 Basic Combat Rules

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PostSubject: Basic Combat Rules   Sun Oct 11, 2009 11:09 am

READ THIS FIRST, THEN THE Survival Guide...

Before your team can begin, they must each be (PM'd) a Map Route, based on their Team Number. This will tell you and your team which Gate to begin and where to end, and then restart the same route. The task of this mission is to obtain an object called a Scroll as you will be given either the Heaven's Scroll or the Earth Scroll to begin with and then search for the other. Each Gate is takes a total of 5 paragraphs per team member describing the time of day, and situaiton. At the last and final post 5 additional paragraphs per team mate is require to describe setting up Camp , Rest Points and Traps. You must rest for the next day before moving on into the next number marked on your map. However, if your team is discovered by another opposing team before your team can move on; a few of the following events will occur.

1. Your team can SET UP A TRAP ahead of time the night, or day before the ambush, while resting so that one of the team members from the other team of your choosing is disabled from fighting your team for 3 post. Battle takes place in the matching COMBAT ZONE. This will put the start of the match in your Team's favor by making it 2 vs 3. Then when each of your teammates are done attacking the other team, and they are done making their move. Their last member may join the battle at full health making the battle 3 vs 3 again. If the other 2 aren't taken out already vice versa, 1 vs 3.

2. If you run out of TRAPS and are caught resting in the Camp your forced to go into the COMBAT ZONE with the team that ambushed you immediately. This will be an automatic 3 vs 3 battle. Your team will be half rested, an susceptible to attacks if not careful.

3.These traps are not lethal, because it would be god-mod to kill the opponent so do something like a rope around one foot in a pile of leaves to hang the opponent upside down, hog-tie, or sleeping gas.
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PostSubject: Re: Basic Combat Rules   Sun Oct 11, 2009 11:49 am

Rest Points: A resting point is where your team wil stop to recover, and remain hidden from an enemy long enough to catch up on stamina and chakra. You can be discovered outside of resting points with one down fall. Your unable to set up a trap!!!...At a rest point, food and various meals can be cooked after lighting a warm fire, you may either self recover, or have a med-ninja treat you.

The description of an area's rest points can be found at the gate's entrance. You have a chance of advoiding an attack if you can finish up resting here before the other team arrives...

The amount of traps you can have is one per team member, your allowed to only set three traps out of the entire challenge. So once they're gone, they're gone. Unless you've previously purchased more- (more on this later.)
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PostSubject: Re: Basic Combat Rules   Sun Oct 11, 2009 11:55 am

COMBAT ZONE: Are the area's in which a fight takes place, followed by a posting order...if you attack your entire team goes first. It will go base on either on 1 vs 1 onto 3 vs 3. Depending on what the attacking team wants. Then each team decides on who will go first onto last. The match will go on until the other team is unable to fight, dead or unconcious. Once the other team is disabled, they have o go back to start and search for 2 scrolls if they were allowed to keep the one they had, simply bc the other team that defeated hem already had that scroll.
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PostSubject: Re: Basic Combat Rules   Sun Oct 11, 2009 12:54 pm

How to Battle, and the types of Jutsu

The number of maximum jutsu that can be posted, unless the jutsu implies it can have a conjunction is 3. Some jutsu attack for you, so that may be added on too. If either of those aren't the case then only up to 3 jutsu can be placed into attacking/defending or supplementary order.

1.) Attacking jutsu are any jutsu that you have in your aresenal meant to cuase some amount of damge to your opponent(s).

2.) Defense type jutsu are any jutsu that shield you and allies from oncoming damages for a certain amount of post.

3.) Supplementary jutsu are all the jutsu meant to decrease your opponent(s) stats or boost yours and allys to an extent. This also goes for recovery, or residual effect type jutsu. This also can afftect a battle area that doesn't have much of the element you need to attack with. EX: Mud River Flow jutsu creates mud to boost Earth Style Attacks, and slow down your opponents spped drastically as they'll be running inside of mud.
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