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 Kilyal Mato "Reaper Aim" -No Copying Skills or Jutsu-

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PostSubject: Kilyal Mato "Reaper Aim" -No Copying Skills or Jutsu-   Kilyal Mato "Reaper Aim" -No Copying Skills or Jutsu- EmptyWed Jul 01, 2009 1:22 am

Name: Kilyal Mato

Gender: Male

Village: Village Hidden in the Rivers

Rank: Kasenkage/Mizukage

Age: 23

Height: 6'2''

Weight: 215 LBS.

Element: Metal/Wind/Water (Kawakashaku)
Summonings:
"Forgotten Warriors" And The Black Hydra

Bio: Kiyal was born into a abusive family and secertive clan named "Mato". The clan is known for perfecting "The Bodyflicker" to the point that they didn't use chakra when using it. They also were reknowned in the ninja world for their marksmanship. The clan trained their ninja young and were known to even kill the weak of their own. Kilyal ran away at 6 and eluded the clan's personal Hunt-Nins. After a few years he was forging in the forest for food and a elite rouge came upon him. He watched as the child looked for food and another ninja was stalking him and preparing to kill the boy. All of a sudden the ninja threw 10 kunai at Kilyal from his back and to the watching rouge he threw 5 rocks and took all 10 kunai out without even looking. The rouge was impressed so that when the other ninja started to chase Kilyal down as he fleed, He stepped in and killed the child hunting ninja. Kilyal watched in amazment as he took the attacker down in 1 attack. He then offered to train Kilyal or leave him to try to survive with throwing rocks. He told Kilyal he saw a child with potential but if he didn't harness it, The skills were a waste. As they began training "Kakuzu " found out about Kilyal's Bodyflicker skills also and trained him feriously to the point that the child could dodge without thinking but he had to also learn how to stop long enough to attack himself. Kilyal even took up the Wind element and began to take to it fast. With the wind is his arsenal his weapon and marksmanship became even better in speed and power. Even though his Sensei says he could be a Kage someday Kilyal just wants respect for himself and to prove to his former clan that by trying to kill him and to his family that turned their backs on him.

Family Members: Mato Clan

Team mates: None

Sensei: Kakuzu

Weapons: Array of throwing weapons and a pair of 4 ft. Staffs made of metal that can connect to form a staff or reveal a chain so he may use it as a distance weapon also.

Outfit: Look at Avi but also carries 3 masks of this clan's hunter nin that tried to kill him. He keeps them to warn other anbu of his skill.

Strengths: Intellengence,Cunning,Bodyflicker,Speed and Marksmanship.

Weaknesses: Can kill self from not releasing chakra steadily because a Mato will overload and kill themselves if so.

Abilities: Water Jutsu Skills,Bodyflicker,Speed and Marksmanship

Skills: Weaponsmith and repair

Bloodline: Mato Clan- Able to use Bodyflicker without or little chakra and also skilled Marksmanship. Akasatsu/Satsuaka is the Bloodline.

Other Traits: 10 Tailed Wolf Bijuu -Kawaunari- "River Howl" and Also bares "The Cursemark of Fate" that Orochimaru gave him when he was just a child and left him thinking it would kill him just like most of the ninja that he trys to mark.


Last edited by Kilyal Mato on Tue Sep 01, 2009 12:57 pm; edited 17 times in total
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Nagato "Pein" Fuuma
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Number of posts : 46
Location : In the tears of the sky
Registration date : 2009-05-29

Ninja Stats
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Ryo: $1000
Ryo in the bank: $0

Kilyal Mato "Reaper Aim" -No Copying Skills or Jutsu- Empty
PostSubject: Re: Kilyal Mato "Reaper Aim" -No Copying Skills or Jutsu-   Kilyal Mato "Reaper Aim" -No Copying Skills or Jutsu- EmptyWed Jul 01, 2009 1:23 am

Nice story and Bloodline is very tame. Good work. Approved
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Kilyal Mato "Reaper Aim" -No Copying Skills or Jutsu- Empty
PostSubject: Mato Flicker/Weapon Jutsu -Do Not Copy-   Kilyal Mato "Reaper Aim" -No Copying Skills or Jutsu- EmptySun Jul 12, 2009 4:30 pm

Body Flicker:
Rank: D -Based on Rank of ninja, Determines it speed,usage,and distance-
This jutsu allows you to disappear in a blink then reappear in a choosen location. All ninja can learn this jutsu but The Mato are trained tirelessly in this skill to have it become almost like breathing to high level Mato. Even the younger members can use the Flicker with little chakra use. At first only able to Flicker a few yards away but with training a Mato can Flicker up to a mile away in 1 Flicker.

Weapon Flicker:
Rank:
This Jutsu allows Kilyal or other Mato to make his/her weapons flicker and reappear in another spot. Its useful for quick enemys or hard to hit targets. Where it comes out is up to its thrower. This is a clan jutsu of Mato.

Flicker Clone:
Rank: D
This jutsu creates clones that are easily taken out but can use bodyflicker as good as Kilyal and will dodge incoming attacks as needed. This is also a clan jutsu of the Mato and is used to both confuse and wear out enemies.

Flicker Strike:
Rank: C
This jutsu use the flicker to deliever a kick or punch to a enemy. The ninja will have to start strike before flickering to their target. This combonation of Tajutsu and Flicker make this a hard strike to dodge but can be blocked by highly skilled ninja with good reaction skills.

Flicker Mines:
Rank: C
This jutsu uses the stored chakra in a Mato to create chakra made mines that can't be seen without a Doujutsu that sees chakra. These chakra areas are invisible to the naked eye and are explosive once touched. Anyone who hits the mine will blown to the ground violently. This jutsu was created by Mato with his Sensei Kakuzu's guidance, Forced to take out a entire forest with it or die and so the jutsu was born.

Flicker Transfer:
Rank: D
This jutsu allows a Mato to switch what hand or even who holds any weapon touched by the Mato. It can be used to confuse the ninja which hand your striking with or even as a defense if you touch their weapon or get blood on it then the Mato can transfer their weapon to himself or anywhere they chooses.

Weapon Chakra Strings:
Rank: C
This jutsu is simular to the ones used by Puppet Users but instead of puppets it is used to redirect or recall weapons back to the Mato. This helps them keep a ready supply of weapons til they learn the Mato Scroll Jutsu and get alot more firepower.

Shapnel Clones:
Rank: B
This jutsu creates a clone that is filled with the Mato's weapons. So on contact the clone explodes and sends the weapons at all direction. This makes these clones very dangerous and liked to the Mato. The weapons used is based on the ninja who uses the jutsu and can be made worse if used with the "Mato Arsenel Scroll Jutsu" by giving the Mato the power to create multiple clones at once.

Mid Air Weapon Transfer:
Rank: B
This jutsu allows the ninja to transfer a weapon in danger or off to a better striking area. If used with Doujutsu of Mato's it will come up anywhere the ninja trys to dodge too.

Summoning Jutsu: Mato Arsenal:
Rank: B
This jutsu requires the correct scroll and Mato blood to do. By using both the Mato can summon 50,000 differn't sized and shaped weapons to their call to use in other jutsu or the weapons themselves. Its a great sight to see, If jutsu is used this give the Mato a incredible weapon count and when mastered can make a Mato into a "Great Weapon" himself.

Mark of The Mato:
Rank: Unknown
By putting their blood on a object or person a Mato can track by smell of it. If blood makes contact it leases a mark that looks like their Doujutsu. Even if Mato don't have Doujutsu this jutsu is learnable but not as effective as the Clan's Eye Jutsu but still gives Mato a way to still follow a enemy.

Mass Weapon Flicker:
Rank: B
This jutsu is used with Mato Arsenal jutsu. All weapons attack but at last sec flicker to their targets chakra core, Incase they try to dodge. A ninja with incredible speed might be able to dodge all but would take alot of chakra and skill.

Flicker 20 Strike Combo:
Rank: B
The strikes vary from ninja to ninja but this allows the Mato to strike and flicker after ever hit. This makes it herder for a ninja to block strikes but not impossible. It usually ends with a great strike of their choice.

Blade Dragon:
Rank: B
This jutsu also uses the scroll to form all the weapons into a giant metal dragon with razor shrp ends everywhere. Used with Doujutsu this jutsu can result in alot of damage if enemy runs cause dragon can keep following them up to 3 miles as long as the Mato has chakra. This skill is a powerful one cause it uses only chakra and no element which gives it a harder hit without any interuption caused by any element outside any with same power as this jutsu that can block all weapons.

Blade Hurricane:
Rank: A
This jutsu also uses scroll and causes winds to speed up weapons in a giant swirling vortex. The vortex can tighten around a enemy or group and cut them up. Its also can be used to seal a enemy in a area, Also. can be used to fire the weapons once at a time or at once causing a massive impact that can cut hardest metals or even crush normal stones.

Weapon Recall Flicker Seal:
Rank: A
This jutsu is taught only to the best Mato. It allows the Mato to summon back any weapon with their Seal on it to its original holster or bag. This allows the Mato to keep weapons at all times. Also the weapons return faster than fired and can kill if anyone is hit fatally during jutsu but the Mato will be unharmed cause of the fact they lose speed near the Mato that recalls them and flicker to their holster.

Inner Flicker Strike:
Rank: A
This is a secert and dangerous jutsu to anyone touched by it. It can't be used with any other jutsu and is close range. However instead of hitting outside body, The Mato flickers only the striking body part and hits the enemy's organs. It can be dodged but if not, Based on where the strike lands the injuries can be fatal but always painful.

From Hand's of Death:
This is a high level medical ninjutsu. Similar to the Secret Healing Wound Destruction
technique, this jutsu allows the user to survive any otherwise normally
fatal damage and instantly heal from the damage. A unique trait of this
jutsu is that it can momentarily give the user the appearance of death.This jutsu is taught this 1 jutsu so they can survive training but its the only one taught. Any other Medical/Supplementary jutsu must be learned else where

Summoning Jutsu: Headless Samurai:
Rank: Unknown
This jutsu summons a 12 ft, Black armored Samurai is called forth. The summons has no head and can track a person by the scent of blood. It also has 4 swords and is a expert user of them all at once. He is quick and has great defense/counter abilties. He is part of "The Forgetten Warriors", a group of lost warriors from the past who won't die because their skills weren't reconized and Now they have a contract with The Mato because of their strong warrior hearts.

Summoning Jutsu: Silent Berserker:
Rank: Unknown
This Summons is a huge beast of a man who uses 2, four bladed chained claws. He makes no sound and absorbs any sound made by him, Making him absoulutelly silent but his size is the same as the samurai so seeing him ain't hard. He is incredibally strong and durable. Making him perfect for defense or stalking purposes with his silence.

Blind Death Monk:
Rank: Unknown
This Monk is able to moves and strikes fast. He can not see but can hear a person's heart beating to track them. The Monk carries a 3 section staff with blades on each end, He is very skilled with it and makes him more of a offensive fighter. He dresses in all black monk suit and puts blindfold over its eyes, So its scarred sockets aren't shown from his eyes being cut out.

Slaughtering Schoolgirl:
Rank: Unknown
This girl looks very innocent but will kill anyone she is commanded too. She is flirty to all sexes but will kill anyone she wants if they let their guard down.
She also uses a set of whip like swords that can extend up to 70 ft. She enjoys toying with opponetts and having them die slow. When called she acts as Leader of other summons since she has no disabilities that make her blind, out of control or any other weakness except her lust for blood.

Typhon and Taifuu:
Rank: Unknown
Outside Taifuu is Kilyal's only other summon. It is a yet unseen beast known to be a giant shiny, black multiple headed Hydra. A serpent like beast with feet that carry poison covered claws. They also fire the infamous "Black Water* of the Mato with the power to kill a human on contact from its strength and destroy all in its path. This beast ain't fully controlled by Kilyal but instead a hellish warrior named "Typhon", He is the most skilled warrior in Hell and became the hydra's Master.Taifuu is The King of Hell's Guardian and protects The Hell Realm. Its the creator of all the beasts of Hell (Like Cerebrus or AKA "Hellhound" from Pein) and continues to create them when not in battle or patrolling its realm. Typhon and Taifuu can also control "The Black Water" created by the Matos, Giving them their own set jutsu and great power. Both can take extreme damage and that if cut in half they will turn into 2 hydras or warriors and if you cuts the heads off, It will be replaced by 3 heads on hydra and replaces the warrior's like normal. Kilyal gained this Summons after almost dying and going to Hell. there he convinced The King to give him another chance at life cause he wasn't finished with his purpose in life, The king thought and gave him the chance to get out if he beat his greatest beast. Kilyal fought a epic battle and almost destroyed his soul until Kilyal with his last ammount of chakra flickered inside the hydra and then recalled all his weapons which killed Typhon on their way back and ripped down the hydra's multiple heads before he then had them all rip from the inside out of the beast. With this Kilyal both gained his return to life and also as a show of his skill The King gave Kilyal the contract to summon Typhon and Taifuu when needed. This beast is said to be a mile high in height and weight in unimainable.


Last edited by Kilyal Mato on Mon Aug 24, 2009 10:59 am; edited 6 times in total
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Xijion Mato
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Number of posts : 36
Age : 31
Registration date : 2009-01-21

Ninja Stats
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Ryo: $500
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Kilyal Mato "Reaper Aim" -No Copying Skills or Jutsu- Empty
PostSubject: Re: Kilyal Mato "Reaper Aim" -No Copying Skills or Jutsu-   Kilyal Mato "Reaper Aim" -No Copying Skills or Jutsu- EmptySun Jul 12, 2009 5:20 pm

Approved. (Wtf Slaughtering Schoolgirl. Wow okay.)
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Kilyal Mato "Reaper Aim" -No Copying Skills or Jutsu- Empty
PostSubject: Wind Jutsu   Kilyal Mato "Reaper Aim" -No Copying Skills or Jutsu- EmptyMon Jul 20, 2009 11:13 am

Reppushou - Gale Wind Palm
Art: Ninjutsu
Rank: D
Description: Fuuton • Reppushou is a Ninjutsu technique utilizing the Wind Element. After forming the needed hand seals, the user will send a strong gust of wind towards their target while acting in conjunction with another thrown weapon, increasing its power and deadliness.

Southern Wind
Rank: C
Description: This jutsu summons winds fro the southern part of the world thats hot enough to burn clothes and even cause mirages and dehydration. The jutsu is the first jutsu of a bigger jutsu Kilyal is creating but will take him til he is of rank to create the full powered version. This jutsu can be used on a person or area with its effects. Also it will smoother out fire jutsus of same or lower power.

Fuuton Kaze no Senbon (Needles of the Wind)
Type: Ninjutsu
Rank: D Rank
Description: The ninja gathers air with his hands and mixes it with chakra, by doing this he transforms them into sharp and deadly needles. The needles are almost invisible so it is hard for the enemies to see them. Because the needles are made of air they cannot be blocked or deflected. The only way to ensure safety is to dodge them.

Kaze Ya no Jutsu (Wind Arrow Technique)
Type: Ninjutsu
Rank: D Rank
Description: The user molds chakra and breathes in. He or she then blows out and an arrow made of wind is shot from the user’s mouth. The arrow cannot be blocked but it can be dodged. Since it is made out of wind the arrow is hard to see. One arrow shot at a time.

Fuuton - Daitoppa (Great Breakthrough)
Skill: Ninjutsu
Rank: C Rank
Description: This is a Ninjutsu which utilizes the Wind Element. After bringing their hands to their mouth, the user will blow a large blast of wind capable of leveling almost anything in its way.
Limits: Elemental to Fuuton.

Kamaitachi (Cutting Whirlwind)
Skill: Ninjutsu
Rank: C Rank
Description: The shinobi uses a fan or the correct elemental affinity to blow a concussive wind that is imbued with their Chakra. When the opponent is caught in the wind, a tornado will raise them into the air and hold them with the Chakra. The wind will then begin to cut the target like a sickle.
Limits: Fan Type Weapon or Elemental to Fuuton.

Fuuton Furyuu no Jutsu (Wind Dragon)
Type: Ninjutsu
Rank: C Rank
Description: Creates a dragon formed from wind. The dragon looks like a large serpent, a traditional Chinese dragon that is twenty feet long. The dragon has a red mane and the rest of his body borders light blue. The color is not distinct because the wind manipulates it from its color to transparency. The dragon can shoot Kaze Kongou from its mouth.

Kuchiyose Kirikiri no Mai (Summoning Skill: Execution Whirl)
Type: Ninjutsu
Rank: C Rank
Requirement: Fuuton Fuuryu (Wind Dragon)
Description: After the user wipes their own blood on the area in front of them or on the offensive weapon they intend to use for the attack, Daikamaitachi No Jutsu is prepared as normal. But instead, when the wind is released, a large summoned weasel, as well as a long pole, two short sickles and a container becomes shaped out of the wind. This is a much more intensified gust of wind that is able to chop down trees with ease.

Fuuton - Dai Kamaitachi (Great Cutting Whirlwind)
Skill: Ninjutsu
Rank: B Rank
Effect: Can repel any weapon's projectile attack regardless of dodge stat.
Description: Using a fan or with the correct elemental affinity, the user then blows a concussive wind that is imbued with Chakra. This technique is a bigger version of the normal Kamaitachi no Jutsu, having the ability to cause a great amount of cutting damage to the nearby area.
Limits: Fan Type Weapon or Elemental Fuuton.

Kaze Kiri no Jutsu (Wind Drill Technique)
Type: Ninjutsu
Rank: B Rank
Description: The user creates another arrow from his mouth that is fired from the mouth. This time though the arrow is in the shape of a drill, much like the arrow Kidoumaro uses in his last attack against Neji. The drill passes through stone and tree but once it hits the ground it dispels. This arrow can drill through a person.

Kaze Gyorai no Jutsu (Wind Torpedo)
Type: Ninjutsu
Rank: B Rank
Description: The user gathers a large amount of wind into his lungs and expels it in a single blow. The wind forms a torpedo that is near invisible that launches towards the opponent. Upon contact it explodes with the force of two exploding tags.

Kaze no Yaiba (Wind Blade)
Type: Ninjutsu
Rank: B Rank
Description: Creates a blade of wind around the user’s arm. The sword cannot be blocked due to it being made of wind but it can be dodged. Since the wind is condensed down it does weigh down the user’s arm.

Hikui Tenkuu Assaku no Jutsu (Low Air Pressure Technique)
Rank: B Rank
This technique makes the air pressure in a room drop dramatically, causing anyone inside to fall asleep. It can only work in an enclosed area like a building or room.

Fuuton - Renkuudan (Drilling Air Projectile)
Skill: Ninjutsu
Rank: A Rank
Description: Renkuudan is a Ninjutsu technique utilizing the Wind Element. The user inhales a large amount of air into their chest and then expels it in one large explosive burst. To strengthen the attack, they will imbue chakra into the air and then release it in large, spherical projectile shots.
Limits: Elemental to Fuuton.

Fuuton Fuuryuudan no Jutsu
Type: Ninjutsu
Rank: A Rank
Description: Powerful attack that creates a huge surge of wind in the shape of a dragon, which is sent towards the opponent. Large dragon, much like the Suiryuudan in size but made out of wind. If the victim is hit they will suffer great amounts of damage. It will seem as if he or she is stuck inside a tornado.

Sansai no Ketteiteki Shikiichi (Final Threshold of the Three Calamities of Fire, Flood and Storm)
Type: Ninjutsu
Rank: A Rank
Requirements: Must know all D and C Ranking Jutsus before one can even go into this
Description: When a tornado is formed it picks up debris and sometimes other elements. A hurricane is a tornado on the water that has taken up the storm and water below it. Using this jutsu, the user performs it like they would a daikamaitachi, swings their fan and the wind is shot forth. The tornado hits the required elements and takes up a new form. Each element and form is a calamity.

Flood: If the tornado hits a body of water a massive whirlpool-like tornado is sent towards the victim. When it hits the ground or victim a large flood is sent forward that could crush or drown the victim(s)

Fire: If the tornado hits a fire it would pick up the flames and still be shot forward towards the victim. The tornado would take flame qualities and a “flaming spin-cycle” would ensue. If it hit the ground or victim an explosion would occur and a large fire would be started.

Storm: If the tornado absorbs electricity or a cloud the tornado would turn gray with lightning flashes being seen in the tornado. It would be a thunder storm crossed with a tornado shot towards a victim.

Kaze Kuiki
Type: Ninjutsu
Rank: S Rank
Effect: The user is surronded by a vortex's of wind that is so dangrous it is hard for the enemy to approach it without getting cut or voilently thrown back.
Special:None
Description: A dangerous wind sourronds that user in a sphere that is 5 meters in lenght and 3 meters in width as it protects them from any attack. This move is consider the greatest wind offensive and defensive justu.
Stage 1 Using tremendous amount of chakra and a long serious of hand seals wind starts to pick up around the user in a sphere by 5 meters in length and 3 meters in width. The wind that the user is inside starts to spin at a rate of 80 Mph. The user is then lifted off the ground only 3 meters and sits their without moving. Anything that is not away from the user within 10 meters will be pulled in and violently thrown in another direction or will get sliced in to peices
Stage 2 After the user is in the air the user lets out a loug screaming causing the sphere of wind around them to start to grow bigger in size depending on the stenght on the users nin.Once the sphere starts to expand the ground under the user is destroyed and anything the sphere hits is damaged by wind cutters and goes flying back half the distance of the winds speed in meters.

Stage 3 After stage one the sphere then compresses back to its normal size and starts to pick up violent speed again then it seems the sphere around the user starts to bubble as if it is about to exploded but wind cutters the size of 3 meters wide and 2 meters in width shoot out of the sphere.The amount of cutters depend on the amount of nin the user has.The cutters go in any direction of 180 degress around the user. If the enemy is hit by the cutters then they will be hurt on a great scale and will be thrown back on half the speed of the wind cutters in meters.

Stage 4 The final stage of Kaze Kuiki the user is then set down to the ground with his sphere of wind still around him then the user can move around while the sphere is still around him making it very hard for any tai or projectile attacks to come close to hurting the user. This last for only five turns as the user can still use some of his offensive attacks like the wind cutters:

Or go on to the defensive moves as such as the sphere that expands.

If the user choses not to do any of these moves the user can send a stright line of wind cutters that travel in a pack
causing massive amounts of damage to the enemy if they are hit and tears up the ground as it travels.

Limit This move since it has a long serious of stages are broken down into turns the first, second and thrid stage last only 2 turns and the fouth stage last five turns. In total the amount of turns the user has this for is 11 turns. Move may only be known to sand ninja's. This is only known to the KazeKage and must be taught by him and him only. Admin approval.

Fuuton - Tsuin Doragon no Jutsu (Wind - Twin Dragon Technique)
Rank: B-rank
Skill: Ninjutsu
Effect: Requires the only seal of dragon. It utilizes the element of wind to create two dragons that swirl around the user and can be moved through the air by chakra usage towards a target. The two dragons become feirce winds and collect any debris or anything that swirl around within it, and charge towards an enemy, slashing at them with fierce winds and a powerful blow. If the seal is formed upsidedown, the wind dragons can be used in a vaccuum sort of way; basically when the dragon's hit the user, the only effect it has on them is that it sucks the air out of them, causing lack of oxygen and possible suffocation.

Special: Handseals : Dragon (reverse dragon)
Drawback: If used incorrectly, or not strong enough to weild this technique, the jutsu could backfire. Expecially dangerous when using reverse version, if not utilized well, suffocation could become your downfall.
Description: When created, it becomes two twin dagons, about 5 feet in diameter, length varies to the distance of the opponent. They look like traditional chinese dragons, no color since wind is transparent, color can change to the debris that is collected.


Last edited by Kilyal Mato on Mon Jul 20, 2009 11:17 am; edited 1 time in total
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PostSubject: Wind Jutsu   Kilyal Mato "Reaper Aim" -No Copying Skills or Jutsu- EmptyMon Jul 20, 2009 11:15 am



Name: Wind Release: Beast Wave Palm (風遁·獣波掌, Fūton: Jūha Shō) or Wind Release: Ten Tearing Palms (風遁·十破掌, Fūton: Jūha Shō; English TV "Wind Style: Bestial Wave")




A powerful jutsu that uses large amounts of wind nature chakra that
can cut and slash through any material. Kilyal activates it by summoning
chakra in his right hand, and then swipes a slicing chakra wave which
appears to be controlled by Kilyal's will and thoughts.


Kamaitachi - Cutting Whirlwind Technique
Art: Ninjutsu
Rank: C
Description: Named after a mythical creature, the ninja uses their fan to blow a concussive wind that is imbued with their chakra. When an opponent is caught in the wind, a tornado will raise them into the air and hold them with the chakra. The wind will then begin to cut the target with the winds.
Limit: Fuuton Element. Fan.

B Rank
Kazegaeshi - Wind Return
Art: Ninjutsu
Rank: B
Description: This technique is used to counter a Wind attack launched against the user. The user will split the incoming Wind attack with their chakra and take control of it. The attack can then be launched back at the ninja who originally created it or even another opponent.
*Note: This technique cannot be countered with another Wind Return by the opponent. You can only counter an attack of lower rank.
Limit: Fuuton Element. Kazekiri.

Dai Kamaitachi - Great Cutting Whirlwind Technique
Art: Ninjutsu
Rank: B
Description: Named after a mythical creature, the ninja uses a fan to blow a concussive wind that is imbued with their chakra. This technique is a bigger version of the normal Kamaitachi no Jutsu, having the ability to cause a great amount of cutting damage to the nearby area.
Limit: Fuuton Element. Fan.

A Rank
Kaze no Yaiba - Sword of Wind
Art: Ninjutsu
Rank: A
Description: After forming the needed hand seal, a cutting whirlwind will envelop an opponent and cut them to pieces. Unlike a real sword, which can face resistance, the wind blade will be able to slice with little difficulty.
Limit: Fuuton Element.

Atsugai - Pressure Damage
Art: Ninjutsu
Rank: A Rank
Description: Fuuton • Atsugai is a Ninjutsu technique utilizing the Wind Element. Releasing one’s chakra from their body, they will form a large, destructive gale of wind, capable of leveling anything within a large area.
Limit: Fuuton Element.

Tatsuno Ooshigoto (Wind Style: Severing Pressure)
Type:Attack
Rank: A
Description: The user sends wind into the sky which then comes down as a F-5 tornado
with slicing wind.


Last edited by Kilyal Mato on Sat Aug 29, 2009 4:22 am; edited 2 times in total
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PostSubject: Metal Jutsu   Kilyal Mato "Reaper Aim" -No Copying Skills or Jutsu- EmptyMon Jul 20, 2009 11:28 am


Name: Metal Release: Hiding Like a Mole Iron Technique (土遁・土竜隠れの術, Doton: Moguragakure no Jutsu)
Type:
C-rank, Supplementary

This technique changes earth into fine sand of iron by channeling chakra
into it, allowing the user to dig through it like a mole. While
underground, one can sense what is happening on the surface and use
that information to launch a surprise attack on the enemy. One can also
hide deep in the ground, escaping to a depth where the enemy can't
reach. Then use it to escape or attack.

Muon Satsujin Jutsu 無声殺人の術, (Silent Homocide Technique)
Type: Unknown, probably: Short range (0-5m), Taijutsu
Description:A stealth and swift dispatch is used to sneak up by the opponent and, without warning, instantly killing them in the process before they can even provide a defense or plea.

Koutetsu Hasu ( Steel Lotus )
Type: A-Rank, Offensive, Short Range, Taijutsu
Description: This technique is one of the attacks of the Mato. Launching an opponent into the air, this technique uses rapid-fire punches and kicks, each charged with chakra, to rupture internal organs and shatter bones as swiftly as possible while in the air before launching the opponent back to the ground like a beach ball, causing more damage upon contact with the earth.

Koutetsu Gachan ( Steel Slam )
Type: A-Rank, Offensive, Short Range, Taijutsu
Description: A technique of The Mato. While in the air, probably during a combo, this technique launches two chakra-enhanced attacks at the enemy designed to rip up their muscles in the torso area by hitting them first in the chest, then the stomach, then the back before grabbing the opponent by either the ankles or the wrists. The user then spins around with the opponent while falling towards the ground and lets go to throw the opponent hard to the ground, injuring them severely while giving the user himself a boost away.

Kinzoku Ayatsuri (Metal Manipulation)
Type: B-Rank, Supplementary, Ninjutsu
Description: This technique allows ninja to draw up from the area around them all of the metallic minerals and materials in the area to them and form them into usable substances for their other jutsu.

Kinzoku Bunshin no Jutsu (Metal Clone Technique)
Type: D-Rank, Supplementary, Ninjutsu
Description: Using metallic substances found nearby, this jutsu crafts a clone of it's user. The clone is made of metal, and as such substantially stronger than most other clones. Because of this, with each extra clone the clones grow weaker, and the further away from their creator the less held together they are. Once created, they are only dissassembled by force, distance, lack of chakra, or the creator releasing the bunshin.

Kaneton: Kinzokuryu no Jutsu (Metal Release: Metal Dragon Technique)
Type: B-Rank, Offensive, Mid- to Long range, Ninjutsu
Users: Subigakure Nin, Nir'ei Makai
Description: Using metallic substances found nearby, this jutsu crafts a serpantine dragon that follows it's creator's commands untill the chakra stored in it dissipates. Duration is dependant on the amount of chakra transferred during the activation.

Kaneton: Koutetsunami no Jutsu (Metal Release: Steel Wave Technique)
Type: C-Rank, Offensive, Mid- to Long range, Ninjutsu
Description: Using metallic substances found nearby, this jutsu creates a rolling wave of steel that moves along the surface towards the opponent, attempting to slam and crush the victim beneath the heavy metal. And if that didn't work, suffocation would do just as well.

Kaneton: Kotetsudan no Jutsu (Metal Release: Steel Bullet Technique)
Type: C-Rank, Offensive, Short- to Mid range, Ninjutsu
Description: Utilizing nearby metalic sources, this jutsu takes from that metal and forms three fist-sized steel orbs which are then shot forth at high speeds.

Kaneton: Tecchuu no Jutsu (Metal Release: Iron Pole Technique)
Type: B-Rank, OFfensive, Short- to Mid range, Ninjutsu
Description: Using metallic substances found nearby, this jutsu creates massive pillars that shoot from opposite angles and attempt to crush an enemy - usually straight up and down, but sometimes from walls. This jutsu can also be used to create a wall of metal between the user and it's opponent.

Kaneton: Kotetsukasui no Jutsu (Metal Release: Steel Spike Technique)
Description: Utilizing nearby metallic sources, this jutsu forms a row of spikes out of the metal, to hinder any approach.

Bloody Iron Ripper Mark:
-Only known by Kilyal. Its of his own creation-
Rank: Forbidden
Descrption: This just uses a bit of chakra and a year of the user's life or a sacrifice thats not the target. If the target is touched after the hand signs the user preforms. The Ninja will be caught in a jutsu of awesome power and certain death if the user wishes. Kiyak is able to not only create metal from the earth like in his other jutsu, Instead he draws the iron from the body of the ninja who is marked by the Kilyal with a symbol that resembles his doujutsu design. However iron is part of a person's blood and the jutsu will literally pull the blood from a persons body. The blood will come from pores or wounds fast and if Kilyal wants to he will use the bloody metal to make a weapon to finish the dying ninja if he respects the ninja. If he doesnt he will let the death be slow and painful. However this can only be preformed as long as Kilyal has chakra or the jutsu is broken by having him break the single hand sign jutsu with either another ninja attacking or getting Kilyal to have to focus on other things.


Last edited by Kilyal Mato on Sat Aug 22, 2009 1:49 pm; edited 2 times in total
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PostSubject: Water Jutsu   Kilyal Mato "Reaper Aim" -No Copying Skills or Jutsu- EmptyMon Jul 20, 2009 10:04 pm

Name: Water Release: Underwater Motion Technique

Rank:
Unknown


This technique allows the user to propel themselves through a body
of water by using their chakra. While underwater, this technique will
also partially mask their presence.Name: Water Replacement (水り身の術, Mizu Kawarimi)

Type:
Defensive, Supplementary

Should the user be hit by blunt force, this jutsu will transform the
user into water to avoid taking direct damage from many physical
attacks. Unfortunately, this jutsu seems to require some time before
the user can return to a his solid form

Name:
Water Release: Destructive Rapid Torrents (Suiton: HahonryūType: Unknown, Defensive, Mid Range (0-5m)

This technique lets the user summon a rapid river of water to attack their opponent.

Suiton Daibakufu no Jutsu
Water Type: Explosion Skill
Rank: B
Type: Ninjutsu
Description: Sends a large spinning pillar of water towards the opponent. Can only be performed when near a moderately large water source, and uses a large amount of chakra. Its a devastating jutsu.

Suiton Suijinheki
Water Type: Water Barrier Wall
Rank: C
Description: Creates a blast of water from the mouth, usually used to block fire type attacks.

Suiton Suiryuudan no Jutsu
Water Type: Water Dragon Blast Skill
Rank: B
Type: Ninjutsu
Description: Creates a large dragon shape formed from a large amount of spinning water. The dragon form is sent towards your opponent for a powerful attack. This jutsu can only be performed when near a large body of water.

Suigadan - Water Fang Projectile
Rank: Unknown
Suigadan
Suiton • Suigadan is a Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals to cause a nearby body of water to form a spinning drill.

Suijinheki - Water Encampment Wall
Water Element Character Use: Second Hokage, Hatake Kakashi
Rank: B
Suijinheki
Suiton • Suijinheki is a Ninjutsu technique utilizing the Water Element. The ninja will first do a string of hand seals and then proceed to blow out a jet of water from their mouth to act as a water barrier from incoming attack.

Suikoudan no Jutsu - Water Shark Projectile Technique
Rank: B
Suiton • Suikoudan no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals which then causes a column of water to rise from the water and then strike their target.

Suirou no Jutsu - Water Prison Technique
Rank: C
Suirou no Jutsu
Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.

Suiryuuben - Water Dragon Whip
Rank: Unknown
Suiryuuben
Suiton • Suiryuuben is a Ninjutsu technique utilizing the Water Element. To utilize this technique, This will grant him Water chakra, which he will use to generate a whirling sphere of water. This sphere can then emit whips of water, which can seek out and impale his target.

Suiryuudan no Jutsu - Water Dragon Projectile Technique
Rank: B
Suiryuudan
Suiton • Suiryuudan no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninja does a long string of hand seals which then causes a column of water in the form of a dragon to rise from the water and then strike their target.

Suishouha - Water Collision Destruction
Water Element Character Use: Second Hokage
Rank: B
Suiton • Suishouha is a Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals which then causes a large volume of water to materialize out of nowhere. The water can then be directed at his target.

Suishuu Gorugon - Water Attack Strong Current Torrential Rain
Rank: Unknown
Suishuu Gorugon
Suiton • Suishuu Gorugon is a Ninjutsu technique utilizing the Water Element. This will grant him Water chakra, which he will use to generate a mass of water. This can then be sent towards his target as a biting serpent.

Suitenhoufutsu - Sky and Water Convergence
Rank: - B
Suitenhoufutsu
Suiton • Suitenhoufutsu is a Ninjutsu technique utilizing the Water Element. The ninja first does a string of hand seals, which causes water to rise from the ground and surround the target. A ninja can then use this water to drown his target.

Suiton • Baku Suishouha (Bursting Water Collision Waves) is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, you will expel water from your mouth. This will then expand into a large volume of water.
Rank: S
Range: Close, Mid, Far
Type: Supplementary

Suiton • Daibakufu no Jutsu (Grand Waterfall Technique) is a Ninjutsu technique utilizing the Water Element. After doing the needed hand seals a column of water will circle the ninja and then a large force of water will erupt to hit the attacker.
Rank: A
Range: Mid
Type: Attack

Suiton • Daibakuryuu no Jutsu (Great Exploding Current) is a Ninjutsu technique utilizing the Water Element. After doing the needed hand seals a vortex of water will form, sucking anything on the surface above it down to the depths below.
A ninja perform this in a filler
Rank:- C
Range: Close
Type: Attack

Suiton • Mizuame Nabara (Starch Syrup Capture Field)is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, Iyou will expel a sticky liquid from your mouth. This liquid can cover approximately 20 square meters(guessing). If the target runs on top of the liquid, their feet will become glued to its sticky surface. you would have to first focuse your chakra to your feet before touching the surface, so you can hover above and move over it without hindrance.
Rank: C
Range: Close, mid
Type: Defense, Supplementary

Suiton • Mizu Bunshin no Jutsu (Water Clone Technique) is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited. it can not travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state.
Rank: C
Range: Close, mid
Type: Supplementary

Suiton • Mizu Kamikiri ( Rising Water Cutter) is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, slamming your foot to the ground, will cause water to rise up and travel towards the target as a slicing jet.
Rank: - A
Range: Close, Mid
Type: Attack

Suiton • Mizu no Muchi (Whip of Water) is a Ninjutsu technique that utilizes water to create a whip.
Rank: - C
Range: Close, Mid
Type: Attack, Supplementary

Suiton • Mizu no Yaiba (Sword of Water) A technique that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like a normal blade. This sword can also go through most fire jutsu.
Rank: B
Range: Close
Type: Attack

Suiton • Mizu no Tatsumaki (Tornado of Water) is a Ninjutsu technique that utilizes water to create a spinning water vortex around the you. The water acts both as a barrier and can attack.
Rank: - B
Range: Close
Type: Attack, Defense

Suiton • Mizurappa (Violent Water Wave) is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, you can expel a strong wave of water from your mouth.
Rank: - B
Range: Close, Mid
Type: Attack

Suiton • Suigadan (Water Fang Projectile) is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, you can cause a nearby body of water to form a spinning drill. Note: you have to be near water to perform this.
Rank: - B
Range: Close
Type: Attack

Suiton • Suijinheki (Water Encampment Wall) is a Ninjutsu technique utilizing the Water Element. The ninja will first do a string of hand seals and then proceed to blow out a jet of water from their mouth to act as a water barrier from incoming attack.
Rank: - S
Range: Close
Type: Defense

Suiton • Suikoudan no Jutsu (Water Shark Projectile Technique)is a Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals which then causes a column of water to rise from the water and then strike their target.
Rank: - B
Range: Close
Type: Attack

Suirou no Jutsu (Water Prison Technique) is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a round prison you must keep your body touching the water prison to maintain its existence.
Rank: - C
Range: Close
Type: Supplementary

Suiton • Suiryuuben is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, you can generate a whirling sphere of water. This sphere can then emit whips of water, which can seek out and impale your target.
Rank: - B
Range: Close, Mid
Type: Attack

Suiton • Suiryuudan no Jutsu (Water Dragon Projectile) is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals you can cause a column of water in the form of a dragon to rise from the water and then strike their target. Note: you have to be by a body of water to perform this jutsu.
Rank: - B
Range: Close, Mid, far
Type: Attack

Suiton • Suishouha (Water Collision Destruction) is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals you can causes a large volume of water to materialize out of nowhere. The water can then be directed at his target.
Rank: - S
Range: Close, Mid, far
Type: Attack, Supplementary

Suiton • Taihoudan (Large Projectile) is a Ninjutsu technique utilizing the Water Elements. After forming the needed handseals you can generate water in your mouth and spit it out as a large stream of water.
Rank: - B
Range: Close
Type: Attack

Suiton • Teppoudama (Bullet) is a Ninjutsu technique utilizing the Water Element. After forming the necessary hand seals, you can manifests a large amount of water in your mouth which you can then spit out at your opponent as a large spherical projectile.
Rank: - C
Range: Close, mid, Far
Type: Attack

Suiton • Suika no Jutsu (Hydration Technique) The user can reduce all or part of their body to a watery from, avoiding and absorbing attacks. They re-solidify afterwards.
Rank: S
Range: Close
Type: Supplementary

Suiton • Gōsuiwan no Jutsu (Great Water Arm) Using the hydration technique when re-solidifying the body the user forms their arm into a more muscular version allowing them to do things which require more strength/power...
Rank: B
Range: Close
Type: Supplementary

Name:
Water Release: Water Pistol (Suiton: Mizu no Kenjū)

Type:
Unknown rank, Offensive, Short to mid range

The Water Release: Kilyal can blast off a
wave of high speed water
from his mouth of such precision that it can pierce through any object.
When combined with his chakra, this technique becomes a
two-way collaboration water jutsu that can slice the target into
multiple fine-carved pieces.

Name:
Water Release: Violent Water Wave (水遁・水乱波, Suiton: Mizurappa; Viz "Water Style: Raging Waves")

Type:
C-rank, Offensive, Short to mid range (0-10m)
Water gushes out from the mouth like a waterfall and washes away the
enemy. One can freely control the power of this technique with the
amount chakra one releases. Having many variations, this is a basic Water Release technique.


Last edited by Kilyal Mato on Fri Aug 21, 2009 4:16 am; edited 6 times in total
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PostSubject: Akasatsu and Satsuaka Jutsus   Kilyal Mato "Reaper Aim" -No Copying Skills or Jutsu- EmptySun Aug 16, 2009 10:32 pm

-Akasatsu Jutsu-

Mato Velocity: This is the first jutsu learned
after obtaining the first stage of Akasatsu. This allows The Mato to
triple the speed of any weapon thrown or can be used with hand held
weapons to increase the strike speed and power from the speed created.
This is possible cause The Mato use chakra only when needed and store
so much that they have to release it or die.

Mato Offering: This is the second jutsu that a
Mato obtains from their Doujutsu. After cutting their hands or using
any blood from themselves during a battle in this state allows them to
create a great wall of 1,000 Chained weapons that can lash out at the
user's will. The chains are endless and their recall will kill anything
in its way once recalled, even its user. So a good user has to not only
remember where they fired but which way their coming back also or die.
The weapons can be used like projectiles or used in their hands. The
wall can also be used to protect from weapon or physical attacks and it
takes a ninja of stronger power to break the wall, So walls vary from
Mato to Mato based on their power.

Bloody Halos:
This is the final jutsu that
needs to be mastered before the next step can be took. The Mato mixes
their own blood with chakra and form 100 rings that are red in color
and can cut through metal quickly. They surround the Mato and is used
more as a defensive jutsu that offensive. Since the rings can take
incredible damage they will automatically come to the defense of the
user.The speed the swirl around the Mato is incredible and is only big
enough for the user to be out of danger. It can also flicker with Mato
when needed.

-Satsuaka Jutsu-

Kawakashaku:
It last as long as a Uchiha's
Black Fire jutsu can but is equal in power to it. It can even destroy
the strongest Earth Styles including Metal and Diamond can't stand to
the powerful currents created. Outside Black Fire no Fire Style can
stand to the Black Water's power and coldness. Its The only water that
can be 100 degrees below 0 and still move like a "Grand Hellish River"
given the name "Kawakashaku" or "River Torture". This is 1 of the
Mato's most powerful techniques and is kept very secert. A Master can
control the waters at will and create other jutsu from it deapths.

Murder's Armor:
This is a Mato's ultimate
defense. Its created from all the weapons a Mato carries and forms into
incredible suit of armor that is also a weapon that surrounds the Mato.
Each suit and it's use varies from Mato to Mato. The suit is also only
as strong as the Mato and their weapons. Their chakra molds the weapons
into armor that still doesn't actually touch the user, Instead a layer
of chakra seperates them and helps control the Murder's Armor. A ninja
of equal power and skill could still stand with the Mato as long as
they can handle the armor's defense and weapon or weapons it creates.

Seal of The First Mato:
This ninjutsu is a
last resort and cost the Mato a year of their life. In return the are
able to summon the first Mato, In the sky a half mile symbol appears
and in a violent flicker he will appear. The Mato will shake the ground
and crack the sound barrier from his power. He will then summon all the
Mato's weapons and form them into a mile long weapon that weighs tons.
However the 1st can handle the weapon with ease and use it to destroy
all within the weapon's reach. It could kill 1 ninja or wipe a village
out.

Hell's Twisted Veiw:
This is a Genjutsu that
a Master Mato uses. If the Mato has their Satsuaka activated and a
ninja looks at any of the Mato's weapon or the glint from them they are
automatically trapped in a all black world with silver lining the
twisted world around them. Here a Mato can create weapons from anything
and use it to torture the ninja or even have their body go through
multiple deaths that takes their toll on the ninja until the Mato
breaks it and can't be broke unless its a Bloodline ability like The
Uchiha.

Final Retropution:
A Mato with Satsuaka that
makes eye contact with their enemy can trap them in their most
dangerous Genjutsu. At first the victim won't notice no change except
for the sky being black and the clouds are silver in color. The jutsu
uses the tortured memories of the Mato's fallen enemies and has them
return for their vengence. The fallen ninjas will see the victim as the
Mato that killed them and will kill the person in the same way they
were killed. The trapped person will noticed they are disarmed and
chained to the ground, Unable to move or escape.
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Kilyal Mato "Reaper Aim" -No Copying Skills or Jutsu- Empty
PostSubject: Re: Kilyal Mato "Reaper Aim" -No Copying Skills or Jutsu-   Kilyal Mato "Reaper Aim" -No Copying Skills or Jutsu- EmptySun Aug 16, 2009 10:35 pm

Approved
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PostSubject: Re: Kilyal Mato "Reaper Aim" -No Copying Skills or Jutsu-   Kilyal Mato "Reaper Aim" -No Copying Skills or Jutsu- EmptyTue Aug 18, 2009 3:19 pm

Kawakashaku Abilities and Jutsu:

Kawakashaku:
It last as long as a Uchiha's
Black Fire jutsu can but is equal in power to it. It can even destroy
the strongest Earth Styles including Metal and Diamond can't stand to
the powerful currents created. Outside Black Fire no Fire Style can
stand to the Black Water's power and coldness. Its The only water that
can be 100 degrees below 0 and still move like a "Grand Hellish River"
given the name "Kawakashaku" or "River Torture". This is 1 of the
Mato's most powerful techniques and is kept very secert. A Master can
control the waters at will and create other jutsu from it deapths. This Jutsu is only learned after a Mato with Satsuaka is taught by the Clan Leader because only they are given the knowledge but after training the Mato's knowledge of how they did it will be lost but they jutsu will remain, This is cause of its secetcy and Law of the Mato that is cause for death to anyone except Clan Leader to ever give out Mato training or jutsu info.

*To be finished ASAP*
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Kilyal Mato "Reaper Aim" -No Copying Skills or Jutsu- Empty
PostSubject: Re: Kilyal Mato "Reaper Aim" -No Copying Skills or Jutsu-   Kilyal Mato "Reaper Aim" -No Copying Skills or Jutsu- EmptyThu Aug 20, 2009 11:58 am

Approved so far.... just waiting on completion
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PostSubject: *Jutsu Learned From Other Legends or Created By Training With Them*   Kilyal Mato "Reaper Aim" -No Copying Skills or Jutsu- EmptyFri Aug 21, 2009 2:03 am

-These Jutsu are taught by other ninja Kilyal respects but he always puts his own twist to it, So he can have his own style-

Taught By: Minato Namikaze -4th Kage-
Original Version:
Thunder God Technique
This jutsu was created by Minato Namikaze, and quite possibly the
reason behind his nickname, "Konoha's Yellow Flash" (木ノ葉の黄色い閃光 Konoha
no Kīroi Senkō). It allows the user to move himself to another location
in the blink of an eye. Although it is often compared with the Body Flicker Technique, the speed of this jutsu is much greater. In principle, this jutsu is similar to the Reverse Summoning Technique,
as it revolves around manipulation of time and space rather than
accelerated movement, but instead of bringing something to users, it
sends them somewhere. Additionally, it makes no noise and produces no
puff of smoke, allowing the user to appear behind someone unnoticed.
To activate this jutsu, the user needs a special seal or "jutsu formula" (術式, jutsu-shiki)
to mark the destination. After this is done, the user enters a
dimensional void that almost instantaneously transports himself to the
location of the seal. Minato applied the formula in advance to weapons
such as kunai. By giving one such kunai to a person, he can immediately
teleport to that person at any time. He can also apply the mark to a
touched area, such as his opponent or some other surrounding feature.
Furthermore, if an object marked with the seal may touch the ground,
Minato will immediately know the position of everyone close to the
object. This technique also possesses surveillance purposes as he can
continuously sense where anyone is as long as the seal is on them. No
matter where an opponent is, he arrived directly next to them. The
jutsu is also very unique because it requires no use of chakra, due to
a special secondary seal that emits the same chakra as him, allowing
him to have an instant connection to the area.

Name: Tsunami River God Technique

Rank: S-Rank

Description: Kilyal was taught by Minato on this awesome jutsu
Like the 4th Hokage the Mato that use Time/Space Jutsu on Seals so that he can be summoned anywhere needed. Instead of kunai Kilyal uses shuriken with the Seal he created. Once summoned he makes no noise and shows no smoke. This is a form of bodyflicker but even this strong jutsu can only used with a Seal. Kilyal can then flicker at high speed and no notice of his appearance. Unlike Minato he can't create a Seal that creates its own chakra but since Mato have huge chakra reserves he just adds the chakra because of he is constintly making it. Minato knows how to create another outside "The Thunder God Technique" to help him complete the jutsu. He can also use the jutsu like Minato in the way that he can leave a "Tsunami River God Technique" mark just by touch and can be used to follow anyone touched so he can find the ninja even if he loses sight of peron or on a area for him to escspe if in trouble.

Taught By:

Original Version:

Name:

Rank:

Description:

Taught By:


Original Version:


Name:



Rank:



Description:

Taught By:


Original Version:


Name:



Rank:



Description:

Taught By:


Original Version:


Name:



Rank:



Description:

Taught By:


Original Version:


Name:



Rank:



Description:
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Age : 37
Registration date : 2009-07-19

Kilyal Mato "Reaper Aim" -No Copying Skills or Jutsu- Empty
PostSubject: Re: Kilyal Mato "Reaper Aim" -No Copying Skills or Jutsu-   Kilyal Mato "Reaper Aim" -No Copying Skills or Jutsu- EmptyFri Aug 28, 2009 9:50 am

Approved
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